AI Insights · Timothy · July 2023
Top 5 Educational Games on Android in Oceania for Q2 2023
The second quarter of 2023 saw varied performances across the top educational games on Android in Oceania. Key metrics such as weekly downloads, revenue, and active users highlighted the trends for each app.
The second quarter of 2023 saw varied performances across the top educational games on Android in Oceania. Key metrics such as weekly downloads, revenue, and active users highlighted the trends for each app.
Toca Boca World from Toca Boca experienced a peak in weekly revenue at $17.1K during the week of April 10, but it gradually declined to $8.3K by early June before rebounding to $11.4K by the end of the quarter. Weekly downloads started strong at 5K in early April, then dipped to about 2.1K in early June, and finally rose to nearly 4K by the end of June. Weekly active users showed a slight decline from approximately 50.6K in early April to around 37.5K by the end of June.
World of Peppa Pig: Kids Games maintained relatively stable weekly revenue, peaking at $1.7K in mid-May and closing the quarter at $1.4K. Weekly downloads fluctuated mildly, starting at nearly 1.2K in early April, dropping to about 830 in early May, and finishing at around 976 by the end of June. Active users hovered around 2.8K to 3.3K throughout the quarter, showing minor variations.
Sago Mini World: Kids Games from Play Piknik saw its weekly revenue reach a high of $942 in mid-June, up from $676 at the beginning of April. Downloads were inconsistent, peaking at over 1K in early April and early June, while dipping to as low as 163 in early May. The number of weekly active users varied, with an increase from around 5.3K at the end of March to a peak of 6.8K by late May, and stabilizing at approximately 5.9K by the end of June.
Bebi: Baby Games for 2-4y kids from Bebi Family saw a steady increase in weekly revenue, starting at $551 at the end of March and rising to $823 by mid-June. Weekly downloads remained fairly consistent, ranging from 793 to 1K throughout the quarter. Active users showed slight fluctuations, starting at 3.9K in early April and ending at about 3.7K by the end of June.
Animal Jam from WildWorks had a relatively stable performance with weekly revenue peaking at $1.2K in late April before settling at around $476 by the end of June. Downloads were modest, starting at 327 in late March and ending at 210 by the end of June. The app's active users decreased from approximately 3.2K in late March to around 2K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.